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Welcome to the Exodus Website

Connected to host claret.ics.uci.edu

ANSI Color (Y/n)? y
       Original DikuMUD by Hans Staerfeldt, Katja Nyboe, Tom Madsen, 
       Michael Seifert, and Sebastian Hammer. Derivative of MERC 2.1 
       and ROM 2.4 (c) 1993 - 1994 Alander.
               RIM 1.0 / PUD 2.0 by Cailet, Murk & Associates

                 /\
                //\\
       /\      ///\\\    /\                EXODUS 
      //\\    ////\\\\  //\\
     ///\\\  //^  ^ ^ \/  ^ \                          * . . *
    /// ^ -.-.-^ ^ ^  ^\ ^^ -.-.-             *  .             *
   /  ^ ^ |   | ^  ^  ^ \   |   |                    *   .  *       . *
  /^ ^  ^ |   |  _   _   _  |   |         .    *  _         . *  .  
 /^  ^ ^  | O |_| |_| |_| |_| O |           *   _/ \  *  . _*     *    .  .
/  /%\ ^^ |   |   - _^_     |   |              /    \_   _/ \
^ /|||\^  |  _|    //|\\  - |   |          * _/  /\   \ / () \_*      /\_      
 /||%o|\  |   |   ///|\\\   |  -|           /   _     _/       \    _/   \_ .
/%|o||||\ |-  |_  |||||||   |   |          /  ( )   /   <>      \_ /   <>  \  
ooo| |oooo|   |   |||||||   |-  |       /\_  ()   __/        ^    \  /\     \_
oooooooooo|___|___|||||||___|___|\_____/\__\_____/_()_______/ \____\______^___\
                                   /|\
                                  / | \
                                 /  |  \
                                /   |   \
                               /    |    \
                              /     |     \
                             /      |      \
                            /       |       \

Who dares storm our wayward path? CharacterName
Password: **********

:----------------------------------------------------------------------------:

                         WELCOME TO EXODUS v2.0!

        We are now running under a static exp system.  This means that
        you get the same exp for killing a monster at level 1 as you
        get at level 90.  Also, you will use your experience like money
        to "buy" levels and to  practice your skills and spells.

        Old-style players will have to be converted before they can
        intermingle with the rest of the world.

        Please read [help 2.0] for all the details on the new system.

        Remember, that this is a program that just happens to be online,
        if we crash and you lose experience due to the crash blame
        yourself for not saving often enough, not the game or the ones
        working on improving it. ;)

        Despite our best efforts to playtest things, there are bound to
        be bugs we missed and maybe even some that cause crashes.  If you
        find something that doesn't seem like it was intended, please note
[Hit Return to continue]

        it to Minax and the immortals right away.  Report a bug and you
        will be rewarded.  Abuse a bug and you will be punished.

        Most of all, just have fun and enjoy the game!

      --Minax and the rest of the Exodus crew.

:----------------------------------------------------------------------------:

[Hit RETURN to continue]


Devon Square Center
  The fountain dominates the center of the square, surrounded by several
stone benches mixed among the few old elm trees that have survived The water
from the fountain swirls into a pool, in which several large orange fish
swim, searching hungrily for food.  Within the stonework of the square, an
unlabelled map is set between two paving stones, slightly north of the
fountain proper, and well-worn by numerous feet.

[Exits: north east south west up] [enter wagon]
( 2) An iron-shod, long weighted club lies here, marked with bloodstains.
     A small tin cup, with a thread attached to it, lays on the ground.
     A polished lute lies on the ground here.
     A bright green wagon with purple trim is being pulled by a donkey with a Unicorn horn strapped to its head.
     A beautiful fountain of bronze and stone stands here.


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